I got stuck at the second level of the waterfall, but I'm enjoying it so far. The pixel art is very pleasant (and I say that as someone who's not too fond of pastel), the animation is nice and smooth and I love the fighting mechanics! Yup, that's looking real good.
Rose of Starcross Kickstarter Demo
A downloadable game for Windows
Rose of Starcross is a turn-based, story-driven RPG created by a solo developer inspired by Zelda, the Mario RPG series, the MOTHER series, modern indies, and even games like Punch-Out!
The Kickstarter ended on March 6th 2020!
300 years ago, a cataclysmic event nearly destroyed Starcross. This event resulted in the death of almost all of the humans, the rise of the Undead, the creation of the Anims, and the birth of the Demons... but things might not be so awful now. Or they might be! Depends on who you ask! Explore and learn about the state of Starcross and its characters. Maybe you're adventuring to save the Heavenly Queen, the woman who had to seal herself in the door behind the rose after saving Starcross from the cataclysm. Maybe you're just an explorer who wants to see all of the unique settings of Starcross. Maybe you just want to meet some new friends! And maybe you don't know what you want to do.
Explore using different abilities in a simulated 3D environment that allows for platforming and other options for traversal!
Fight enemies with timed attacks and mini-games based on the magic you're using and protect yourself from enemy attacks with multi-direction blocking, jumping, and dodging!
Rose of Starcross
Rose of Starcross is being developed by only myself, which takes a lot of time! You can support me by following my social medias and all that stuff! This demo is of the first area of the game and only a small portion of what's planned for the final release.
My twitter: https://twitter.com/peydinburnham
- Download the ZIP file below
- Extract the ZIP file
- Run 'Rose of Starcross Demo'
- *IMPORTANT* There was a known issue when launching the game from the itch.io desktop app that would cause the final scene to soft lock. This is hard to test but it seems I have fixed it, I have not been able to recreate it! Launching from the itch.io desktop app should be completely fine, but if you have the choice you might want to just download it from the page on the itch.io site and follow the 3 steps above to download it!
- Kickstarter Final 24 Hours!Mar 05, 2020
- Version 1.0.2Feb 19, 2020
- Kickstarter Funded!! Character Reveal and Stretch Goals!Feb 17, 2020
- Minor game update and Kickstarter progress!Feb 11, 2020
- New version!Feb 07, 2020
- Kickstarter is LIVE!Feb 04, 2020
- Version 10 BIG updateJan 24, 2020
- Version 9Nov 22, 2019
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I really loved it, the graphics and colors and battles are amazing, i cant wait for the full version!
Important question: is this related to the classic Infocom text adventure game Starcross? If it is I would be very happy.
Unrelated! I'd actually never heard about it until about a month ago!
It's a cool and atmospheric game, but it's very hard-sciencey, very different in mood from what I see here. (Your game looks great, mind you. Just different. Infocom Starcross is kind of obscure these days anyway.)
I definitely want to try it out, I love really heavy sci-fi stuff. Also, if that's more your thing, the full Rose of Starcross game might be a little bit more to your tastes than the demo!
I am excited for the full game! Backed the Kickstarter, so now the hard part is waiting. :P
Keep up the great work! <3
Your game was amazing! I really enjoyed it. It kinda reminded me of undertale.
I havent finished the game yet and i only have the demo, because i cant afford the real game (I will definetly buy when i have enough money!)
The story is awesome so far. And im really looking forward to ports to other consoles (If you can do that)
I cant wait to see how the full game turns out.
Also its very great artwork too, good job on that!
I heavenly recommend people that like story games, or undertale check out this game!
Thank you!! The full game isn't out yet but it'll be coming out on Switch and PS4 too when it does!
I enjoy playing your game and it's super cool, but I have a problem. I can't use magic in the overworld, I tried pressing W and E on the dark spot and I just can't. Am I doing something wrong?
Hi there! Did you equip the magic in the pause menu?
Thanks for answering! I feel like a fool asking this, but how do I use the pause menu if I'm using the keyboard controls? I tried using W and E and it didn't appear. (sorry for my bad english)
Wooooow!! This game is really incredible.
I haven't played video games in awhile, so I sat and played this game for hours. The colors are so pretty, the artstyle is so beautiful and the story is super cute (but sad :((( ). But I really couldn't get used to the controls, I always kept pressing the wrong buttons. I also tried using my controller for the game (it's some generic control), but it didn't work with the game at all (I tried all the buttons lol).
I haven't finished the game (I'm on the final boss, I suck at games like these so it's kinda hard even though I'm on easy, haha), but overall I really love it. Such a wonderful game!!
Edit: just finished the game. I really love this!! I'm looking forward to the full game. This is so good.
I'm only 35 minutes in and i'm in-love with this game! I think the pumpkin is an easy way to win me over! The first part of my let's play of this game is here! Keep up the good work this loos and feels amazing!
Hey pretty good one reminds me a little bit of undertale but honestly a little better than undertale good job! Unfortunately my youtube video isn't uploaded yet but I have my facebook one uploaded now.
Really liked the game! Managed to back it 4h before the kickstarter ended, phew!
My experience was pretty smooth in general, however there’s a thing which confused me a lot: the fainting is way too abrupt. The first time it happened, I wasn’t even sure what was going on, and though the game broke! I only realised I had lost the battle when I woke up in the main room. Guess I was not paying much attention to my HP :P
Anyway, I assume you already plan to add a proper fainting animation for the final release.
Keep up the good work!
not surprised the kickstarter made almost double its goal. great game. love the color palette and the depth to the platforming and combat. good luck with the full release!
Streamed the short demo yesterday because I tried a regular video and realized I just spent the first half hour talking to literally every NPC.
Aw thank you so much! I've already watched the first episode and I can't wait to watch the others!
Hello! I really liked the game, i haven't finish it yet but i really liked it.
But, i don't know if you can help me (also sorry for my english) i have a problem in one part
I can't actiate a spell and then i'm stuck there because the wood that was the bridge fall, because it was supposed to fall.
I'm playing it on pc but i don't know if there is a connection of the why i can't pass, i don't know if it's because i'm stupid and i forgot how to do it, i really don't know.
Well, that's all.
Thank you for your hard work on the game!
Thank you! And try using your magic on the dark purple spot on the ground!
I was wondering If you could make this game available for mac users because I would really like to play it
Hi! Sorry but I won't be able to do that, it would take a ton of work to a mac version and I unfortunately don't have the time or resources
I played through the demo and it took me about 3 hours. I generally think of myself as someone who explored all the dialog options and different approaches to puzzles. I genuinely loved the quality and effort put into this. I see a lot of the references in this that you mentioned. I feel like this project has the same potential as something like Undertale.
Очень все классно сделано, жду релиза и надеюсь на русский язык :3
If i want to play this game in my iPhone, is it possible to play in iPhone if yes. So how can i get this game or download in my iPhone.
Sorry! Windows PC only!
The game would be very hard to play with only touch controlls XD
God, I really hope this project happens! It's so unique! I just donated to the kickstarter, so I'm hoping you can meet your goal before March. If I could donate more I would, but I'm really looking forward to this story, and I will definitely spread the word!
Hey! Just following up with a comment apart from featuring your game in my video to say again how fantastic everything is. I haven't been this interested in seeing the rest of an RPG world in years and the updates you've been making are great. I'd love to see combat stay on the more difficult side by default (and speedier animations where possible) since you give players many options to modify it if they need to. Looking forward to future builds. Keep up the good work!
Thank you so much! And yeah I plan to keep the challenge for sure! In regards to the speedier animations - the (currently unused) "Enemy Attacks" in the difficulty settings will modify or swap out enemy animations for trickier stuff. That and there should be more challenging preset modes as well.
I absolutely love this! The scenery is gorgeous - the shades of pink are PERFECT - the music is great, and the puzzles and combat are very engaging. Action-Adventure exploration with RPG combat is a really neat combo! The only minor gripe that I have is that some of the enemies are hard to read quickly enough to block in the right direction, like the undead.
Thank you! And yes I agree! I have that enemy in the demo just to sort of show people some of the different types/styles of enemies that can show up later on, etc. The final version (and perhaps even in an update of this demo soon) there will be a simpler enemy in it's place and the current version of the undead will show up later in the main game or will be the hard mode version of the undead enemy
I just fell in love with that demo. It's amazing! <3
Ive played lots of RPG's, but THIS, this is top-tier. Great work! Can't wait for the final release!
fun game, love the style and the soundtrack!
Hey there, I played and made a video on your game, i love it soo much, its soo cute and adorable!! The artstyle is really great, Keep up the great work that you are doing! =] <3
Thanks!! I really appreciate it!
Thanks a lot for checking it out
This was a really neat experience! It definitely gives me vibes from the Mario and Luigi RPG series which I love. I love the color palette and aesthetic of the world, and all of the characters felt interesting and fun! I had a bit of difficulty grasping combat, but that really just required more practice. Definitely give this a shot if you like the Mario RPGs, or something like Undertale! Fantastic work Peyton Burnham!
will there ben a macbook version of this game?
I haven't uploaded in years but your creativity sparked mine so I HAD to make a video on it. I hope you like it as much as I liked the game! (Though i think that's impossible)
There is so much to love about what this game has to offer so far. It's got those awesome old school vibes going on, a kooky cast of crazy kooks and a luscious soundtrack!
One of the things that makes it stand out from the crowd is the unique battle system though. RPGs can really start getting samey without a little splash of imagination, and for this game that lies within the fighting! Having to time each strike and then also attack an enemy's weak side is a really neat little touch that makes enemy encounters something you have to practice to get better at! That goes for the manual style of defending too.
Basically, the more you play the better you should get at being able to attack and defend, which could essentially render you invincible (depending on what kind of attacks come your way, of course).
Anywho, I think I've rambled on long enough. If you're a fan of Zelda-esque map wandering and turn-based battle systems with a twist all mixed up in a wonderful retro blender then grab a tall glass of gaming goodness and drink up, my friends!
Keep up the awesome work too Peyton, this really is shaping up to a delightful game! =)
I spent several hours playing the demo last night and I'm in love with it! The combat is easy to understand but not easy (for me at least) to master, which is a good thing. (Stupid undead, I'm going to learn how to block your attacks one of these days.)
I really like the entire aesthetic and art direction. I didn't encounter any bugs while playing in V5.
Looking forward to the Kickstarter! :)
Here's the second half of my playthrough of the demo! There were so many awesome moments throughout the story that were just amazing, besides the incredible boss fight with it's awesome intro! Again, there were no bugs to be found in this gameplay although it was in version4 of the demo. Anyhow I hope this game is getting the love and support it deserves!
(Sidenote): At one point during another playthrough I noticed that you can go past the grayed out area and continue running into the darkness and get a little lost by chance, which might make the player miss out on what's going on until they notice or the cutscene teleports them back. Again this was in an earlier version so I don't know if it's been addressed or not.
OH MY GOD I HAVEN'T EVEN PLAYED AND THIS LOOKS AMAZING its pretty cool, *cool face*
I really liked it, I liked the soundtrack, and I love the idea of if you die 4 times the undead comes and battles you. I think it will turn out to be an amazing game. Also, does it autosave, or do you have to rest? It was great!
Thank you!! And yes the game auto-saves as of this demo!
This is an absolutely great demo! Enjoyed it all the way through.
However, at the scene where the main character is sleeping under a blanket in front of the big Rose Door, right after the boss fight, the game crashes (see screenshot). Everytime I get to that scene the game crashes, but not always at the same time. I'm playing on Demo mode and through the itch.io desktop app, if that helps.
Other than that, I encountered no bugs and I definitely intend to donate to the kickstarter when it comes out.
Thank you for letting me know! I know someone else had a soft lock issue here. Was there a crash report like the one yanalao posted below or did the game just freeze? If there was a report I would really appreciate a screenshot if you wouldn't mind loading it up again! Otherwise that is THE final scene so you didn't miss too much, but regardless I'm sorry you didn't get to finish it! Thanks for the report and kind words, working every day to fix this stuff!
There was no crash report, the game just froze.
Okay thank you! It seems that this happens when running the game from the itch.io desktop app (tried it myself a few times and every time it froze). However just downloading the file and running the application by itself, I can't replicate the crash. So the good news is - if you still haven't seen the ending, you can just download the ZIP above and extract it like normal, load your file, and you should be able to watch it! I'm still working on fixing this problem in an update so hopefully that won't take too long!
This was really well done! I loved the attack mechanics and the colour aesthetic is beautiful. I don't believe I encountered any bugs while playing the demo either.
Okay, this game was absolutely amazing and I found the whole of it very charming ! The storyline introduced shows a lot of promise from the well-incorporated cutscenes and I was surprised by how well the colors worked ! When some games have the retro, neon look, most of the time, it can cause a bit of an eyesore, but that's not the case in Starcross so, nice job!
I did come across this code error message after a while into the demo already and I haven't really touched it since, but hopefully it'll all work out in the end! Looking forward to the rest :))
Thank you so much for sending me this! Can you remember where you were or at what point this happened? Was it after running into an enemy or was it after falling in water/off a ledge/hit by fire and then getting an automatic encounter? And thank you for the kind words as well!
Sorry for such a late reply, but I took a break from the game after trying out the boss fight for the first time and had played around 8 hours in total already in that one save file. However, when I tried to open the save file, that was the message I got. I had no trouble before with the opening and saving and I didn't necessarily try out anything in-game that would have messed with any files or gameplay, so it was not an error from mid-game. I left the game at just a random spot too, so it was not in the middle of anything.
Thanks for letting me know that context helps a lot! I'm so sorry you lost your progress but I think I know what might have caused the issue (or at least where to start looking.) Hopefully if you decide you want to go back and play through it should go much much faster!
I've got a lot good things to say about Rose of Starcross and it's overall amazing! The characters are written well, game is gorgeous, combat is fun and the music is fantastic! Also there's quite a bit to do in the demo so I really appreciate that. You're doing an incredible job and I look forward to supporting the game and it's future!
Part 1 of my demo playthrough!
Just added a Version 4 of the game that has a "Demo" mode that cuts down on the intro a bit, and walks the player better through the tutorial and first dungeon. If you like the openness of the previous versions that is still completely in-tact as "Full Version" mode! This update also adds and fixes some minor stuff so check it out!